New AXIOM Anticheat — server-authoritative protection for Roblox

We build Roblox worlds that last.

CypherX Interactive is the game development brand of Spheres Hosting LLC. We design, engineer and operate original Roblox experiences — and we protect them with AXIOM, our in-house anticheat platform.

Live titles
2
Platform
Roblox
Anticheat
AXIOM
Ops coverage
24 / 7

What we do

A full studio pipeline, under one roof.

Concept to live operations. We own every layer of the stack — gameplay systems, backend services, economy design, security and the infrastructure it all runs on.

Original game development

We ship our own IP. Systems design, Luau engineering, UI/UX, monetisation and content cadence — built to hold an audience past launch week.

Security & anticheat

AXIOM is our server-authoritative detection platform: behavioural heuristics, exploit signatures and live moderation tooling, hardened on our own titles first.

Infrastructure & live ops

Backed by Spheres Hosting LLC. Data services, analytics, release management and round-the-clock monitoring so updates land without downtime.

Our titles

Games built by CypherX.

Two live experiences on Roblox, with more in the pipeline.

SMFT: Gods key art — a mythic temple beneath a lightning bolt Live

SMFT: Gods

Mythic combat · PvP

Claim a pantheon, master its kit and fight for control of the arena. A fast, readable combat game built around distinct divine movesets and seasonal balance passes.

Combat Progression Seasonal
PlushX Tycoon key art — a plush character on a factory conveyor line Live

PlushX Tycoon

Tycoon · Simulation

Build a plush empire from a single stitching bench to an automated factory floor. Layered upgrades, a tuned economy and collectibles that reward the long game.

Tycoon Economy Collectibles
AXIOM Anticheat key art — a shield over a telemetry grid Platform

AXIOM Anticheat

Security platform

Not a game — the layer underneath them. Server-authoritative validation, anomaly detection and moderation tooling that runs on every CypherX title.

Detection Telemetry Moderation

AXIOM Anticheat

Exploiters get one server. It answers to us.

AXIOM assumes the client is hostile. Every state change that matters is re-checked on the server, scored against behavioural baselines, and either cleared, flagged for review or shut down in the same frame.

  • Server-authoritative by default. Movement, economy and combat are validated where the client can't reach.
  • Behavioural heuristics. Per-player baselines catch novel exploits that signature lists miss.
  • Graduated response. Warn, throttle, rollback, isolate or ban — configurable per detection class.
  • Containment before punishment. Suspected cheaters are quietly moved to an instance that saves nothing, so the real game stays clean while we confirm.
  • Audit trail. Every action is logged with the evidence that triggered it, so appeals are answerable.
axiom · live
-- server/AxiomGuard.server.luau
local Axiom = require(ServerStorage.Axiom)

Axiom:Watch("Movement", {
  maxStudsPerSecond = 42,
  toleranceFrames   = 3,
  onViolation       = Axiom.Action.Rollback,
})

Axiom:Watch("Economy", {
  validate = function(player, delta)
    return delta <= Ledger:Earned(player)
  end,
  -- contain first, confirm, then ban
  onViolation = Axiom.Action.Isolate,
  onConfirmed = Axiom.Action.Ban,
})
Movement · 128 studs/s over baseline Blocked
Remote · unsigned payload on PurchaseItem Blocked
Economy · credit spike, 3σ from baseline Flagged
Combat · hit registered within tolerance Cleared

How we work

Shipped, then sharpened.

A release is the start of the work, not the end of it. Every title follows the same loop.

Prototype

One core mechanic, playable in days. If the loop isn't fun at grey-box, no amount of art fixes it.

Engineer

Server-authoritative systems, typed Luau, and AXIOM wired in before the first public playtest.

Launch

Staged rollout with live telemetry. We watch retention, economy health and error rates hour by hour.

Operate

Content cadence, balance passes and security updates on a predictable schedule players can plan around.

Parent company

Spheres Hosting LLC

Infrastructure, hosting and operations.

Games brand

CypherX Interactive

Original Roblox titles and player-facing products.

Security platform

AXIOM Anticheat

Protection layer running across the portfolio.

The studio

Small team. Serious engineering.

CypherX Interactive operates as the game development arm of Spheres Hosting LLC. That pairing is deliberate: the people writing the gameplay code sit next to the people running the infrastructure it depends on.

It means our titles ship with real backend discipline — versioned data, safe migrations, observable services — and it means security isn't bolted on at the end. AXIOM was built because our own games needed it.

Let's talk

Building something on Roblox?

Partnership enquiries, AXIOM licensing, press requests or a note about one of our games — we read everything that comes in.