Original game development
We ship our own IP. Systems design, Luau engineering, UI/UX, monetisation and content cadence — built to hold an audience past launch week.
New AXIOM Anticheat — server-authoritative protection for Roblox
CypherX Interactive is the game development brand of Spheres Hosting LLC. We design, engineer and operate original Roblox experiences — and we protect them with AXIOM, our in-house anticheat platform.
What we do
Concept to live operations. We own every layer of the stack — gameplay systems, backend services, economy design, security and the infrastructure it all runs on.
We ship our own IP. Systems design, Luau engineering, UI/UX, monetisation and content cadence — built to hold an audience past launch week.
AXIOM is our server-authoritative detection platform: behavioural heuristics, exploit signatures and live moderation tooling, hardened on our own titles first.
Backed by Spheres Hosting LLC. Data services, analytics, release management and round-the-clock monitoring so updates land without downtime.
Our titles
Two live experiences on Roblox, with more in the pipeline.
Mythic combat · PvP
Claim a pantheon, master its kit and fight for control of the arena. A fast, readable combat game built around distinct divine movesets and seasonal balance passes.
Tycoon · Simulation
Build a plush empire from a single stitching bench to an automated factory floor. Layered upgrades, a tuned economy and collectibles that reward the long game.
Security platform
Not a game — the layer underneath them. Server-authoritative validation, anomaly detection and moderation tooling that runs on every CypherX title.
AXIOM Anticheat
AXIOM assumes the client is hostile. Every state change that matters is re-checked on the server, scored against behavioural baselines, and either cleared, flagged for review or shut down in the same frame.
-- server/AxiomGuard.server.luau
local Axiom = require(ServerStorage.Axiom)
Axiom:Watch("Movement", {
maxStudsPerSecond = 42,
toleranceFrames = 3,
onViolation = Axiom.Action.Rollback,
})
Axiom:Watch("Economy", {
validate = function(player, delta)
return delta <= Ledger:Earned(player)
end,
-- contain first, confirm, then ban
onViolation = Axiom.Action.Isolate,
onConfirmed = Axiom.Action.Ban,
})
How we work
A release is the start of the work, not the end of it. Every title follows the same loop.
One core mechanic, playable in days. If the loop isn't fun at grey-box, no amount of art fixes it.
Server-authoritative systems, typed Luau, and AXIOM wired in before the first public playtest.
Staged rollout with live telemetry. We watch retention, economy health and error rates hour by hour.
Content cadence, balance passes and security updates on a predictable schedule players can plan around.
The studio
CypherX Interactive operates as the game development arm of Spheres Hosting LLC. That pairing is deliberate: the people writing the gameplay code sit next to the people running the infrastructure it depends on.
It means our titles ship with real backend discipline — versioned data, safe migrations, observable services — and it means security isn't bolted on at the end. AXIOM was built because our own games needed it.
Let's talk
Partnership enquiries, AXIOM licensing, press requests or a note about one of our games — we read everything that comes in.