A games studio with an infrastructure spine.

CypherX Interactive is the game development brand of Spheres Hosting LLC. We make original Roblox experiences — and because our parent company runs infrastructure for a living, we make them with backend discipline most game teams have to learn the hard way.

The story

Why the brand exists.

Spheres Hosting LLC started on the operations side of the business: servers, services and the unglamorous work of keeping things online. Building games on Roblox was the natural extension — the same problems, with players attached.

CypherX Interactive is where that work ships. SMFT: Gods and PlushX Tycoon are our own titles, run by the people who built them. AXIOM Anticheat came out of the same effort: we needed protection that took Roblox exploitation seriously, so we wrote it.

We're deliberately a small team. That means fewer titles, longer support windows, and a direct line between the people playing our games and the people changing them.

Legal entity

Spheres Hosting LLC

Parent company. Owns and operates all CypherX properties.

Brand

CypherX Interactive

Game development, publishing and player-facing products.

Portfolio

2 live titles · 1 platform

SMFT: Gods, PlushX Tycoon, and AXIOM Anticheat.

Focus

Roblox

Luau engineering, live ops and platform security.

How we work

Four rules we don't bend.

They're not slogans — they're the reasons our releases look the way they do.

RULE 01

The server decides

If a value affects progression, economy or competition, the server owns it. Client input is a request, never a result. This is slower to build and it's not negotiable.

RULE 02

Fun at grey-box or not at all

A mechanic that isn't enjoyable without art won't become enjoyable with it. Prototypes get killed early so the ones that survive deserve the polish.

RULE 03

Player data is not disposable

Versioned schemas, tested migrations and backups before every release. A player's hours are not something we're willing to lose to a deploy.

RULE 04

Say what changed

Balance passes, economy tweaks and enforcement actions get written down. If we can't explain a change publicly, that's a sign we shouldn't ship it.

Capabilities

What sits in-house.

No outsourced core systems. The team that designs a feature is the team that operates it.

Systems design

Core loops, progression curves and economy modelling.

Luau engineering

Typed, tested, server-authoritative gameplay code.

Security

AXIOM development, threat research and moderation tooling.

Live operations

Telemetry, release management and 24/7 monitoring.

Work with CypherX.

Collaborations, AXIOM licensing, or a role on the team — if you take Roblox development seriously, we'd like to hear from you.