SMFT: Gods — new pantheon
Four kits and an arena rework, currently in internal playtests. Two of the four are fun. The other two are the reason it hasn't shipped.
In development
Two live titles on Roblox, both designed and engineered here, both still getting patched. Everything we ship runs server-authoritative and has AXIOM on it from the first public playtest.
A combat arena built on one promise: every god should feel completely different to play and completely readable to fight. Pick a pantheon, learn the kit, climb the ladder. Rounds are short enough that a bad one doesn't ruin your evening.
Underneath it is a latency-tolerant combat model with server-side hit validation. Fights resolve the same way on fibre and on a phone in a car park, which took considerably longer to build than the fun part.
Start with one stitching bench. Finish with a factory floor that runs itself. The production lines actually feed each other, so a bottleneck at the dye station is a real problem you have to solve rather than a number you wait out.
Progress is owned by the server and versioned, which means a save survives an update and a bad session can't take your afternoon with it.
Pipeline
We announce a title when it's playable, not when it's a mood board. Here's what is actually being worked on.
Four kits and an arena rework, currently in internal playtests. Two of the four are fun. The other two are the reason it hasn't shipped.
In development
Shipping contracts and regional demand are in beta now. The prestige loop follows once we've seen a month of real economy data.
In beta
A new original title, one mechanic deep, no art. It gets a name if it survives the next round of playtests. Ask us in the Discord and we'll be vague at you.
Announcing soon
Player support
Discord is the fastest route by a wide margin. Moderators are in there daily and the developers read the bug channels themselves. Email works too, it's just slower.
Include these four things and we can usually reproduce it the same day:
Don't post it publicly. Message a moderator or email support@cypherxinteractive.com with the details. We've sent limiteds to people who reported dupes instead of using them, and we'll keep doing that.
Short list. It hasn't needed to be longer.
Appeal through the contact form with the topic set to Ban appeal. A human reads it against the evidence AXIOM stored at the time, which is the whole reason we store it. We overturn a few every month.
Appeals sent by a second account get ignored, and the second account gets banned too.
FAQ
Announcements, playtest invites and patch notes go out to the Discord before anywhere else.