Our games.

Two live titles on Roblox, both designed and engineered here, both still getting patched. Everything we ship runs server-authoritative and has AXIOM on it from the first public playtest.

SMFT: Gods key art — a mythic temple beneath a lightning bolt
Live Mythic combat

SMFT: Gods

A combat arena built on one promise: every god should feel completely different to play and completely readable to fight. Pick a pantheon, learn the kit, climb the ladder. Rounds are short enough that a bad one doesn't ruin your evening.

Underneath it is a latency-tolerant combat model with server-side hit validation. Fights resolve the same way on fibre and on a phone in a car park, which took considerably longer to build than the fun part.

  • Distinct divine kits. Each god has its own movement, resource and combo identity.
  • Seasonal ladder. Rating carries at 40% between seasons, so returning isn't a punishment.
  • Balance notes in public. Every change is written up with the reasoning before it goes live.
  • AXIOM protected. Reach, speed and damage exploits are rejected on the server.
GenreCombat arena, PvP
StatusLive. Season 4 running.
SessionRounds of 4 to 7 minutes
PlatformRoblox, PC and mobile
PatchesThursday evenings, UK time
Live Tycoon

PlushX Tycoon

Start with one stitching bench. Finish with a factory floor that runs itself. The production lines actually feed each other, so a bottleneck at the dye station is a real problem you have to solve rather than a number you wait out.

Progress is owned by the server and versioned, which means a save survives an update and a bad session can't take your afternoon with it.

  • Layered automation. Every tier unlocks a genuinely new stage, not a faster version of the last one.
  • An economy we modelled first. Curves are tested in a spreadsheet long before they reach the game.
  • Collectible plushes. Limited runs and event drops that stay rare afterwards.
  • Saves we can restore. Versioned data, rehearsed migrations, backups before every release.
GenreTycoon, simulation
StatusLive. Export tier in beta.
SessionDrop in and out, progress persists
PlatformRoblox, PC and mobile
PatchesThursday evenings, UK time
PlushX Tycoon key art — a plush character on a factory conveyor line

Pipeline

What's next.

We announce a title when it's playable, not when it's a mood board. Here's what is actually being worked on.

01 / SEASONAL

SMFT: Gods — new pantheon

Four kits and an arena rework, currently in internal playtests. Two of the four are fun. The other two are the reason it hasn't shipped.

In development

02 / EXPANSION

PlushX Tycoon — export tier

Shipping contracts and regional demand are in beta now. The prestige loop follows once we've seen a month of real economy data.

In beta

03 / UNANNOUNCED

Something in grey-box

A new original title, one mechanic deep, no art. It gets a name if it survives the next round of playtests. Ask us in the Discord and we'll be vague at you.

Announcing soon

Player support

If something breaks, here's what to do.

Discord is the fastest route by a wide margin. Moderators are in there daily and the developers read the bug channels themselves. Email works too, it's just slower.

Reporting a bug

Include these four things and we can usually reproduce it the same day:

  • Your Roblox username, spelled exactly.
  • Roughly when it happened, with a timezone.
  • What you expected and what actually happened.
  • A screenshot or clip if you have one. Video beats a description.

Found an exploit?

Don't post it publicly. Message a moderator or email support@cypherxinteractive.com with the details. We've sent limiteds to people who reported dupes instead of using them, and we'll keep doing that.

House rules

Short list. It hasn't needed to be longer.

  • No exploiting, no alt-account evasion, no selling accounts.
  • Don't be vile to other players. Losing a round is not a reason.
  • Bugs get reported, not farmed. Farming one is how a warning becomes a ban.
  • Roblox's own Terms of Use apply on top of ours, always.

Banned and think we're wrong?

Appeal through the contact form with the topic set to Ban appeal. A human reads it against the evidence AXIOM stored at the time, which is the whole reason we store it. We overturn a few every month.

Appeals sent by a second account get ignored, and the second account gets banned too.

Lost progress? Tell us within seven days and we can usually restore from a backup. After that the backup has rotated out and there's nothing to restore from, which is a genuinely miserable conversation for everyone involved.

FAQ

Questions from the Discord.

Are the games free to play?
Yes, both of them, and both are playable start to finish without spending anything. Purchases are cosmetics, convenience and battle-pass style season tracks. Nothing sold in either game gives you a competitive advantage in a fight.
Do you support private servers?
SMFT: Gods has them, mostly because communities kept asking for a place to run their own tournaments. PlushX doesn't, since a private tycoon server is just a slower single-player game.
Will progress carry between seasons?
In SMFT: Gods, cosmetics and unlocks are permanent and ladder rating carries at 40%. In PlushX, everything is permanent. We've never wiped a save and don't intend to start.
Why is my ping worse than my friend's?
Roblox picks the server region, not us. Both games are built to be fair at higher latency, so hit validation and the parry window are tuned around that, but we can't move you to a closer datacentre. Joining through a friend's server usually helps.
Can I make videos or streams of your games?
Please do, monetise them, and no permission needed. If you want key art, logos or a factsheet, ask press@cypherxinteractive.com and we'll send the press kit over.

Want the drop first?

Announcements, playtest invites and patch notes go out to the Discord before anywhere else.